You have all heard about the bridge player who could resist anything but temptation. In this case temptation was the chance to get a ruff or two in dummy.
To decide your plan of play in any deal, follow the order of choice of plays. Somewhere in that list will be the play you need to make the contract you are after.
The somewhat esoteric jargon of bridge players—and, we admit, more particularly bridge writers—includes such as "grand coup " "Deschapelles coup," "double squeeze," "strip and end play" and so on.
How I wish I had told this teammate about the advice Grant Baze (one of the top experts in the USA) gave me about 6-6 and 7-6 hands before this deal came up.
An alien comes from outer space and wants to pick a human being randomly to take back to planet X and show what an advanced civilization they have. What is the chance that this alien randomly picks an Indian? ...
The deal which follows illustrates getting a count at the very end of a hand. The declarer has to give up his losers before he can reach any coclusion as to his proper play.