The Panther Double by Zia Mahmood

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    Source: www.bridgeace.com

    You love bridge, just like the rest of us addicts. But have you ever thought about which part of the game excites you most? It could be a delight in fine bidding, the indulgent pleasure of a well-played hand, the artistic beauty of a killing defense, or perhaps a combination. They do all have an irresistible charm.

    Actually, for myself, there is a fourth, even greater, attraction: the psychological game. I find it fascinating. Surprisingly, although countless books have been published on bidding and play, almost nothing has appeared on this subject. This is a good introduction to my BOLS tip, one which comes straight from the heart.

    Psychological bridge can come in many guises but the satisfaction from a successful coup is always jumbo-sized. Just ask any declarer who ever deflected the opponents from attacking his weakest suit by playing it first. Or any adventurer on his way to slam who cue-bid a control he didn’t have and successfully stopped the killing lead.

    What bliss, an incomparable ecstasy that lingers on long after the event. The great advantage of these plays, unlike improvements to card play technique which can take years to perfect, is that they can be adopted instantly by any average player. Take my tip: I call it the Panther Double. This is a psychological penalty double, based not on the evidence of your cards but on ‘other’ factors: the timing, the opponents’ bidding or their table action. You can use the double whenever the following situations exist, and you have the slightest excuse.

    1 The impossible-sounding auction 

    As West you hold:  9 7 6  A Q J 10 3  8  10 8 4 2

    Oeste Norte Este Sur
    You LHO Partner RHO
    1
    Pass 2 Pass Pass
    3 Pass Pass 3
    Pass 4 Pass Pass
    DBL The End

    The opponents stopped in Two Spades and now North has punished South for competing. Something went wrong: double them. You have a great lead and the one time in ten they make will be compensated amply by the juicy penalties of the other nine.

    2 You want your opponents to run

    This is great for poker players. It starts with a familiar auction where the opponents struggle into a contract where you know they are about to get lucky and make: DOUBLE. The fear of a large number will help remove them to a ‘safer’ resting place.

    I was playing with David Berkowitz, the American champion, in the Vanderbilt tournament. As east he held:

     J 4 3  K 10 3  J 10 4  J 10 9 5

    Sitting East, with South the dealer, he heard the following auction:

    Oeste Norte Este Sur
    You LHO Partner RHO
    1
    1 21 Dbl 2
    Pass 3 Pass 32
    Pass 3 Pass 4
    Pass Pass Dbl3 5
    Pass Pass DBL4 The End

    1. club fit, forcing but denies 4 spades

    2. looking for 3NT

    3. complete bluff

    4. much happier

    David could see that four spades on the 4-3 fit would make with the friendly trump break. He also knew that the opponents did not know this, so he doubled. A bad break might mean declarer losing control and conceding a large penalty, so South reasonably ran to the ‘safety’ of the known club fit.

    Brilliant — yet all he needed to do was listen carefully to the auction and have the courage to make a Panther Double. You don’t need to look as sleek as a panther to bid like one.

    3 Invitational auctions

    This is my personal favorite. Whenever a limited hand accepts an invitation, the Panther should be ready to pounce at the slightest excuse. That excuse may be as flimsy as the fact that the’ last bid was made after a lengthy hesitation, strongly suggesting an overbid, or at least a tight contract.

    Oeste Norte Este Sur
    You LHO Partner RHO
    1NT
    Pass 2NT Pass 3NT1
    Pass Pass Dbl The end

    1. after a pause

    The double, by increasing the stakes, places considerable pressure on the declarer who will proceed to misplace the high cards. In addition his mind, filled with images of ghosts and bad breaks, will be unable to function clearly.

    If the sequence above is for the more adventurous, the more common limited auction where the defender can foresee bad lies for breaks for declarer is impossible to resist. Now the prey is helpless; it almost feels unsporting to pounce.

    Armed with your new toy you decide to sit in on a high-stake rubber bridge game, as East. Naturally you pick up your typical hand:  6  J 9 8 2   Q 10 6 3  K J 9 8

    and hear this auction:

    Oeste Norte Este Sur
    Pass
    Pass 1 Pass1 1
    Pass 2 Pass 3
    Pass 3NT Dbl2 4
    Dbl All Pass

    1. The boring col lection becomes a little less boring when North bids clubs

    2. The Panther Double: the auction is limited and more, both suits break badly. It’s time to pounce, maybe they will run

    This is fun because the complete hand is:aaxxPartner leads the seven of clubs and declarer finesses, losing to the king. South wins the heart return in hand to play the ace of spades and another spade. When you show out he wins the king while you throw a diamond. He now tries the ace of clubs and a club ruff and partner overruffs. West cashes the queen of spades and exits with a heart to dummy’s ace. Declarer, desperate, and with no more entries to dummy, tries a diamond to his king. West wins and South’s only other trick is his last trump.

    South ends up making three spade tricks, two hearts and one club; down four and +800 for East-West. Perhaps declarer could have done better but most humans don’t perform well under pressure.

    Now be honest. If you had picked up that insignificant looking East hand before reading this article would you have allowed your 800 to slip by? Life has no guarantees and I admit that sometimes the Panther Double can backfire. But you don’t have to worry. If your partner screams at you after such a disaster, blame me.