Being able to make effective decisions in a real-life bridge game is much
more challenging than solving a problem when
you see all four hands. Today's deal shows
the application of practical methods in both
bidding and play.
East-West vulnerable North deals
|
West |
North |
East |
South |
|
|
1 |
Pass |
1 |
|
Pass |
4NT |
Pass |
5 (1) |
|
Pass |
Pass |
Pass |
|
(1)=
1 ace
Lead:
2
Although North-South might belong in 3NT, North cannot sensibly
investigate this possibility. He should not
worry about things beyond his reach but
rather concentrate on learning things he can
apply usefully. His Blackwood bid reveals
that there are not enough combined aces for
slam so he settles for 5
.
As North-South would normally be in slam with at least three combined aces,
their bidding suggests that they are missing
two aces, so West leads his singleton club.
If East does not have the
A,
West hopes to find his major-suit ace later
to obtain his ruff.
Declarer has reason to fear a club ruff. He could cash the
K
and try to sneak over to his hand to discard
dummy's spade on the
A
or he could overtake the
K
with the ace and play the
10,
discarding dummy's spade. These plays are
bound to fail against alert defenders and
will reveal declarer's weakness in spades.
South's most practical play is to win the club in hand and play a trump,
forcing the defence to find its own way. If
West had only two trumps, for example, he
would have to win the ace immediately and
guess which major suit to play. Here,
however, West can learn which ace East has.
Do you see how?
West should play low on the first trump and win the second. Now East has a
chance to help West with his discard. He can
signal his
A
by discarding either a high (encouraging)
spade or a low (discouraging) heart. East, a
practical player, notices that his most "encouraging"
spade - the five - is not a particularly
high card. Thus, he elects to discard the
3,
a card that cannot be misinterpreted. West
knows East has the
A
just as if he could see through the backs of
the cards. He plays a spade and East wins
the ace and gives him the vital club ruff.
Although an experienced East might try to indicate his spade entry at
trick one by following with his highest club
(the humble five) West should still duck the
A,
hoping to see East's revealing discard.